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Vanyana
Guild Officer
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Joined: Thu Mar 26, 2009 6:13 pm
Posts: 1006
Location: Birmingham
 Post subject: Cataclysm profession changes
PostPosted: Mon May 17, 2010 10:55 am 
LW, BS and Tailors:

Quote:
Superior-quality items that require more materials than other recipes in the same skill range provide multiple skill-ups. For example, if a recipe takes three times the reagents, it will give you three skill-ups.

Nice bonus - hopefully won't see us making 100's of useless greens to be de'd while leveling

Quote:
All three professions will create their starter sets of PVP gear, which will be upgraded with new recipes every season. In general, these are meant to keep pace as an entry-level PvP set below whatever the current Hero Point set is.

Pretty nice - e.g. if this were implemented now that would mean we would get a trainable set of 245/251 ilvl pvp gear

Engineers:

Quote:
Engineering will be able to make powerful bows, crossbows, and guns.


Scribes:

Quote:
Scribes will see a "cleaning up" of minor glyphs

Meh - presume this means there will be fewer?

Quote:
New Darkmoon Cards

Yeay more RNG hell trying to make them I bet

Quote:
New and more desirable off-hand and relic recipes will be added

Yeay (I hope they mean it) - don't think anyone ever used the ones from WotLK I mean who wants a epic for a level 78 toon - so ridiculous :(

Enchanters:

Quote:
An enchanter vanity pet is being added

um gratz?

Alchemy:

Quote:
New elixirs will be about 75% as strong as flasks

This means 2 elixirs will be better than a flask (but won't persist through death)

Quote:
New unique material used by nearly all high-level recipes will be created by alchemists on a one-day cooldown.

Think like Primal Might - I'm guessing they are moving away from the primordial saronite type stuff and back to crafted mats (fingers crossed - used to make a fortune on primal might, if so it will probably be worth being a transmutation master again).

Jewelcrafting:

Quote:
Some new Cataclysm jewelry recipes have completely random properties, and can sometimes create superior and epic versions.


Quote:
Jewelcrafters will have some fun new (and potentially lucrative) vanity items, including fist weapons, rhinestone sunglasses, monocles, and stardust (sprinkle on players for entertainment).

mm Bling


More info at: http://forums.wow-europe.com/thread.html?topicId=13200229268&sid=1

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Jedidiah
Core Raider
<All Nuke Skull>



Joined: Sun Jan 24, 2010 2:16 am
Posts: 79
 Post subject: Re: Cataclysm profession changes
PostPosted: Mon May 17, 2010 12:32 pm 
woot!! vanity pet for me! :D :D :D looks like they are compensating engineers for taking away our ammo making business with bows and guns nice one!!


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Prometeus
Guild Officer
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Joined: Mon Sep 01, 2008 7:19 am
Posts: 2662
Location: Norway, Sandnes
 Post subject: Re: Cataclysm profession changes
PostPosted: Mon May 17, 2010 1:01 pm 
YAY for alchemy!!! Prometeus will stay X-mute i guess

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Ciryatan
Core Raider
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Joined: Mon Jan 19, 2009 3:58 pm
Posts: 350
Location: Belgium
 Post subject: Re: Cataclysm profession changes
PostPosted: Mon May 17, 2010 2:53 pm 
Still no LW mount... boo! :evil: :P

Grtz Ciryatan...

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Prometeus
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Joined: Mon Sep 01, 2008 7:19 am
Posts: 2662
Location: Norway, Sandnes
 Post subject: Re: Cataclysm profession changes
PostPosted: Mon May 17, 2010 2:59 pm 
I see it before me now [Skinners Gigant Leather Ball] and ciryatan running like hell bacwards to get forward!

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